Our Genesis 2 map has been so over built, over used and abused since it’s launch 18 months ago that its save file is a bloated lagfest – and there is nothing I can do to fix that. I’m working on getting us new hardware (will be in the new year, possibly early spring)… but that is unlikely to fix the problem.
But we’re not letting the FS have a bad map – so we are going to make Genesis 2 a playable space again – playable for harvesting, doing missions, game progression, bosses, collecting explorer notes/etc.
The only way to do this, is to get rid of the all the historic overbuilding and worldfile bloat.
So we are going to migrate to a new, clean Genesis 2 map.
You will lose nothing. This isn’t a “wipe”… it’s a migration. You will have THREE MONTHs… until Easter 2023… to move your stuff to the new map. We have developed an S+ Dedi Storage Moving tool to help with this process.
There will be some strict rules on this map – to try to prevent this happening again.
Genesis 2 is to be reserved for map gameplay content only – taming, harvesting, missions and bosses. No bases.
Players will be allowed one very small outpost for the purposes of enabling the gameplay – maximum size:
- one platform with shield (no walls)
- or one foundation build max 10×10 and max 3 walls high (plus roof)
- or one mushroom hut with external non-build structures (tp/geny/transmitter/etc) within a radius of 10×10
Shields on foundation or mushroom structures must not exceed 10×10. No shields permitted on the bridges. No building in air-locks.
Minimal internal structures “within reason” for gameplay – such as beds/tp/geny/transmitter/basic storage/etc/etc… but not breeding, mass storage, mass processing.
Outposts can be pretty, some decor is OK but keep it small and simple.
The map will open on Sunday 8th January.
IF YOU HAVE AN EXISTING BUILD ON GENESIS 2 – and would like to keep your location…. please raise a ticket in Discord – posting a screenshot of your current base with the GPS shown. We will reserve the spot for you until 15th January.