The new, clean Genesis 2 migration map is now open – available to join after the midnight restart.
Our Genesis 2 map has been so over built, over used and abused since it’s launch 18 months ago that its save file is a bloated lagfest – and there is nothing I can do to fix that. I’m working on getting us new hardware (will be in the new year, possibly early spring)… but that is unlikely to fix the problem.
But I’m not letting the FS have a bad map – so we are going to make Genesis 2 a playable space again – playable for harvesting, doing missions, game progression, bosses, collecting explorer notes/etc.
The only way to do this, is to get rid of the all the historic overbuilding and worldfile bloat.
So we are going to migrate to a new, clean Genesis 2 map.
THIS IS NOT A WIPE. YOU WILL LOSE NOTHING.
This isn’t a “wipe”… it’s a migration. You will have THREE MONTHs… until Easter 2023… to move your stuff to the new map.
We have developed an S+ Dedi Storage Moving tool to help with this process.
Genesis 2 specific rules
The Rules have been updated… see our rules page. Near the bottom of the list – rule 32 details the additional restrictions that apply to Genesis Part 2.
These are:
32. Genesis 2 is reserved for map gameplay content only – taming, harvesting, note collection, missions and bosses. No bases.
Players will be allowed one very small outpost for the purposes of enabling the gameplay – maximum size:
- one platform with shield (no walls)
- or one foundation build max 100 foundations and max 4 walls high (or 1x S+ “large” wall) (plus roof)
- or one mushroom hut with external non-build structures (tp/geny/transmitter/etc) within an area of 100 foundations total size
Shields on foundation or mushroom structures must not exceed 10×10. No shields permitted on the bridges. No building in air-locks.
Minimal internal structures “within reason” for gameplay – such as beds/tp/geny/transmitter/basic storage/etc/etc… but not breeding, mass storage, mass processing.
Outposts can be pretty, some decor is OK but keep it small and simple.